var e = require;
var t = module;
var o = e("AssetsManager"),
    n = e("UIManager"),
    i = e("AudioManager"),
    a = e("BaseComponent"),
    r = e("AppLog"),
    s = e("EngineEventType"),
    c = e("AppFacade"),
    l = e("Error"),
    d = e("BaseModuleView"),
    u = e("BasePopView"),
    p = e("BundleManager"),
    h = e("PopupManager");
(window.game = {}),
    (window.game.BaseComponent = a.default),
    (window.game.BundleManager = p.default),
    (window.game.AssetsManager = o.default),
    (window.game.UIManager = n.default),
    (window.game.PopupManager = h.default),
    (window.game.BaseModuleView = d.default),
    (window.game.BasePopView = u.default),
    (window.game.AudioManager = i.default),
    (window.game.info = r.info),
    (window.game.log = r.log),
    (window.game.debug = r.debug),
    (window.game.warn = r.warn),
    (window.game.error = r.error),
    (window.game.EngineEventType = s.EngineEventType),
    (window.game.LoadingAssetsErrorCode = l.LoadingAssetsErrorCode),
    (window.game.appFacade = c.default.instance);
